示例#1
0
    // 4. Wait unitl get a Event from VRInputManager while looping animation.
    IEnumerator DrawAnimationUnilEvent_CR(TutSlide slide)
    {
        if (slide._inputType.HasValue == false)
        {
            yield break;
        }

        float currTime = 0;
        int   idx      = 0;

        ChangeSlide(slide._sprites[idx]);
        VRInputManager.currTutInputManager.RegisterEvent(slide._inputType.Value, slide.SetOnEventFlag);

        while (true)
        {
            currTime += Time.deltaTime;

            if (currTime > slide._playTime)
            {
                currTime = 0;
                idx      = (idx + 1) % (slide._sprites.Length);
                ChangeSlide(slide._sprites[idx]);
            }
            yield return(null);

            if (slide._eventFlag == true)
            {
                break;
            }
        }
        VRInputManager.currTutInputManager.UnRegisterEvent(slide._inputType.Value, slide.SetOnEventFlag);
        GoNextSlide();
    }
示例#2
0
 //Change Slide and Draw
 public void Draw(TutSlide slide)
 {
     if (slide._inputType.HasValue == false)           /* Non Event Type */
     {
         if (!slide._isAnimation)
         {
             // Default Draw slide
             ChangeSlide(slide._sprites[0]);
             StartCoroutine(DrawDefalut_CR(slide));
         }
         else
         {
             //	Animation Slides play once
             StartCoroutine(DrawAnimation_CR(slide));
         }
     }
     else             /* Event Type */
     {
         if (!slide._isAnimation)
         {
             ChangeSlide(slide._sprites[0]);
             StartCoroutine(DrawDefalutUnitlEvent_CR(slide));
         }
         else
         {
             //	Animation Slides play loop
             StartCoroutine(DrawAnimationUnilEvent_CR(slide));
         }
     }
 }
    // Use this for initialization
    protected override void Initialize()
    {
        tutorialName = "pptKaraoke";

        //Configuration
        slidePlayer.enabled = false;
        timerPlayer.enabled = false;

        _slides = new TutSlide[8];

        _slides[0] = new TutSlide();
        string[] arr1 = new string[] { "pptKaraoke/t1" };
        _slides[0].Initialize(arr1, null, false, 3.0f);

        _slides[1] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t2" };
        _slides[1].Initialize(arr1, null, false, 3.0f);

        _slides[2] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t3" };
        _slides[2].Initialize(arr1, VRInputManager.TutorialInputType.LookAtScreen, false, 0);

        _slides[3] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t5", "pptKaraoke/t5_1" };
        _slides[3].Initialize(arr1, null, true, 3.0f);

        _slides[4] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t7" };
        _slides[4].Initialize(arr1, null, false, 3.0f);

        _slides[5] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t8" };
        _slides[5].Initialize(arr1, null, false, 3.0f);

        _slides[6] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t9" };
        _slides[6].Initialize(arr1, null, false, 3.0f);

        _slides[7] = new TutSlide();
        arr1       = new string[] { "pptKaraoke/t10" };
        _slides[7].Initialize(arr1, null, false, 3.0f);
    }
	// Use this for initialization
	protected override void Initialize(){
		tutorialName = "pptKaraoke";
		
		//Configuration
		slidePlayer.enabled = false;
		timerPlayer.enabled = false;
		
		_slides = new TutSlide[8];
		
		_slides[0] = new TutSlide();
		string[] arr1 = new string[] { "pptKaraoke/t1" };
		_slides[0].Initialize( arr1, null, false, 3.0f);
		
		_slides[1] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t2"};
		_slides[1].Initialize( arr1, null, false, 3.0f);
		
		_slides[2] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t3"};
		_slides[2].Initialize( arr1, VRInputManager.TutorialInputType.LookAtScreen, false, 0);
		
		_slides[3] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t5", "pptKaraoke/t5_1"};
		_slides[3].Initialize( arr1, null, true, 3.0f);
		
		_slides[4] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t7"};
		_slides[4].Initialize( arr1, null, false, 3.0f);
		
		_slides[5] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t8"};
		_slides[5].Initialize( arr1, null, false, 3.0f);
		
		_slides[6] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t9"};
		_slides[6].Initialize( arr1, null, false, 3.0f);
		
		_slides[7] = new TutSlide();
		arr1 = new string[] { "pptKaraoke/t10"};
		_slides[7].Initialize( arr1, null, false, 3.0f);
		
	}
示例#5
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	//Change Slide and Draw 
	public void Draw(TutSlide slide){
		if (slide._inputType.HasValue == false) { /* Non Event Type */
			if (!slide._isAnimation) {
				// Default Draw slide
				ChangeSlide (slide._sprites[0]);
				StartCoroutine (DrawDefalut_CR (slide));
				
			} else {
				//	Animation Slides play once
				StartCoroutine (DrawAnimation_CR (slide));
			}
		} else { /* Event Type */
			if (!slide._isAnimation) {
				ChangeSlide (slide._sprites[0]);
				StartCoroutine (DrawDefalutUnitlEvent_CR (slide));
			} else {
				//	Animation Slides play loop
				StartCoroutine (DrawAnimationUnilEvent_CR (slide));
			}
		}
	}
示例#6
0
    // 3. Wait unitl get a Event from VRInputManager.
    IEnumerator DrawDefalutUnitlEvent_CR(TutSlide slide)
    {
        if (slide._inputType.HasValue == false)
        {
            yield break;
        }
        //Register Event to VRInputManager
        VRInputManager.currTutInputManager.RegisterEvent(slide._inputType.Value, slide.SetOnEventFlag);

        while (true)
        {
            yield return(null);

            if (slide._eventFlag == true)
            {
                break;
            }
        }
        //UnRegister Event to VRInputManager
        VRInputManager.currTutInputManager.UnRegisterEvent(slide._inputType.Value, slide.SetOnEventFlag);
        GoNextSlide();
    }
示例#7
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	// 2. animation -> change slide sequentially and then go next page.
	IEnumerator DrawAnimation_CR(TutSlide slide){

		float currTime = 0;
		float totalTime = 0;
		int idx = 0;
		float intervalTime = (slide._playTime / slide._sprites.Length) /2;
		ChangeSlide(slide._sprites[idx]);

		while(totalTime < slide._playTime)
        {
			currTime += Time.deltaTime;
			totalTime +=  Time.deltaTime;
			if(currTime > intervalTime ){
				currTime = 0;
				idx = (idx + 1) % ( slide._sprites.Length );
				ChangeSlide(slide._sprites[idx]);
			}
			yield return null;
		}

		GoNextSlide ();
	}
示例#8
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    // 2. animation -> change slide sequentially and then go next page.
    IEnumerator DrawAnimation_CR(TutSlide slide)
    {
        float currTime     = 0;
        float totalTime    = 0;
        int   idx          = 0;
        float intervalTime = (slide._playTime / slide._sprites.Length) / 2;

        ChangeSlide(slide._sprites[idx]);

        while (totalTime < slide._playTime)
        {
            currTime  += Time.deltaTime;
            totalTime += Time.deltaTime;
            if (currTime > intervalTime)
            {
                currTime = 0;
                idx      = (idx + 1) % (slide._sprites.Length);
                ChangeSlide(slide._sprites[idx]);
            }
            yield return(null);
        }

        GoNextSlide();
    }
示例#9
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    // Type of play each slide
    // 1. default draw -> change slide from sprite and then wait for a second and, go next page
    IEnumerator DrawDefalut_CR(TutSlide slide)
    {
        yield return(new WaitForSeconds(slide._playTime));

        GoNextSlide();
    }
示例#10
0
	// Type of play each slide 
	// 1. default draw -> change slide from sprite and then wait for a second and, go next page
	IEnumerator DrawDefalut_CR(TutSlide slide){
		yield return new WaitForSeconds (slide._playTime);
		GoNextSlide ();
	}
示例#11
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	// 4. Wait unitl get a Event from VRInputManager while looping animation.
	IEnumerator DrawAnimationUnilEvent_CR(TutSlide slide){
		if (slide._inputType.HasValue == false)
			yield break;
		
		float currTime = 0;
		int idx = 0;
		ChangeSlide(slide._sprites[idx]);
		VRInputManager.currTutInputManager.RegisterEvent (slide._inputType.Value, slide.SetOnEventFlag);
		
		while(true){
			currTime += Time.deltaTime;

			if(currTime > slide._playTime)
            {
				currTime = 0;
				idx = (idx + 1) % ( slide._sprites.Length  );
				ChangeSlide(slide._sprites[idx]);
			}
			yield return null;
			if(slide._eventFlag == true){
				break;
			}
			
		}
		VRInputManager.currTutInputManager.UnRegisterEvent (slide._inputType.Value, slide.SetOnEventFlag);
		GoNextSlide ();
	}
示例#12
0
	// 3. Wait unitl get a Event from VRInputManager. 
	IEnumerator DrawDefalutUnitlEvent_CR(TutSlide slide){
		if (slide._inputType.HasValue == false)
			yield break;
		//Register Event to VRInputManager
		VRInputManager.currTutInputManager.RegisterEvent (slide._inputType.Value, slide.SetOnEventFlag);
		
		while(true){
			yield return null;
			if(slide._eventFlag == true){
				break;
			}
			
		}
		//UnRegister Event to VRInputManager
		VRInputManager.currTutInputManager.UnRegisterEvent (slide._inputType.Value, slide.SetOnEventFlag);
		GoNextSlide ();
	}