void Start() { InvokeRepeating("UpdateTarget", 0f, 0.2f); //Starts UpdateTarget() fuction every specified time //Set turret stats from global stats range = TurretsStats.GetTurretRange(turretName); fireRate = TurretsStats.GetTurretFireRate(turretName); damageOverTime = TurretsStats.GetTurretDamageOverTime(turretName); slowPercentage = TurretsStats.GetTurretSlowPercentage(turretName); //mAudioSrc=GetComponent<AudioSource>(); }
private void Start() { TurretsStats.SetAllTurretStats(); BulletsStats.SetAllBulletStats(); }