void Start()
    {
        InvokeRepeating("UpdateTarget", 0f, 0.2f); //Starts UpdateTarget() fuction every specified time

        //Set turret stats from global stats
        range          = TurretsStats.GetTurretRange(turretName);
        fireRate       = TurretsStats.GetTurretFireRate(turretName);
        damageOverTime = TurretsStats.GetTurretDamageOverTime(turretName);
        slowPercentage = TurretsStats.GetTurretSlowPercentage(turretName);
        //mAudioSrc=GetComponent<AudioSource>();
    }
示例#2
0
 private void Start()
 {
     TurretsStats.SetAllTurretStats();
     BulletsStats.SetAllBulletStats();
 }