void OnWizardOtherButton() { // If we have something selected if (Selection.activeTransform != null) { Rigidbody rigidbody = Selection.activeTransform.GetComponent <Rigidbody>(); if (rigidbody == null) { rigidbody = Selection.activeGameObject.AddComponent <Rigidbody>(); } rigidbody.useGravity = false; rigidbody.constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation; // TurretInit requires TurretAI which requires RangeChecker, TurretTrackingV3, Weapon TurretInit turretInit = Selection.activeTransform.GetComponent <TurretInit>(); if (turretInit == null) { turretInit = Selection.activeGameObject.AddComponent <TurretInit>(); } TurretTrackingV4 tracking = Selection.activeTransform.GetComponent <TurretTrackingV4>(); if (tracking == null) { tracking = Selection.activeGameObject.AddComponent <TurretTrackingV4>(); } tracking.horizontalRotation = horizontalRotation; tracking.verticalRotation = verticalRotation; tracking.barrelRotation = barrelRotation; range = Selection.activeTransform.Find("RangeChecker").GetComponent <SphereCollider>(); RangeChecker rangeChecker = Selection.activeTransform.GetComponent <RangeChecker>(); rangeChecker.range = range; healthSlider = healthSlider.GetComponent <Slider>(); HealthUI healthUI = Selection.activeTransform.GetComponent <HealthUI>(); healthUI.slider = healthSlider; Weapon weapon = Selection.activeTransform.GetComponent <Weapon>(); weapon.projectileSpawns = projectileSpawns; MessageHandler messageHandler = Selection.activeTransform.GetComponent <MessageHandler>(); if (!messageHandler.messages.Contains(MessageType.HEALTHCHANGED)) { messageHandler.messages.Add(MessageType.HEALTHCHANGED); } if (!messageHandler.messages.Contains(MessageType.DAMAGED)) { messageHandler.messages.Add(MessageType.DAMAGED); } if (!messageHandler.messages.Contains(MessageType.DIED)) { messageHandler.messages.Add(MessageType.DIED); } } }
//public List<GameObject> projectileSpawns; // Use this for initialization void Awake() { Health health = GetComponent <Health>(); health.maxHealth = turretProfile.health; health.canRegenerate = turretProfile.canRegenerate; health.regenRate = turretProfile.regenRate; /*HealthUI healthUI = GetComponent<HealthUI>(); * healthUI.slider = slider;*/ TurretTrackingV4 trackingV3 = GetComponent <TurretTrackingV4>(); trackingV3.rotatingBarrel = turretProfile.rotatingBarrel; trackingV3.rotationSpeed = turretProfile.rotationSpeed; trackingV3.barrelSpeed = turretProfile.barrelSpeed; trackingV3.horizontalSpeed = turretProfile.horizontalSpeed; trackingV3.verticalSpeed = turretProfile.verticalSpeed; trackingV3.followMultiplyer = turretProfile.followMultiplyer; Weapon weapon = GetComponent <Weapon>(); //weapon.projectileSpawns = projectileSpawns; weapon.projectile = turretProfile.projectile; weapon.damage = turretProfile.damage; weapon.fileRate = turretProfile.fileRate; weapon.muzzleVeclocity = turretProfile.muzzleVeclocity; weapon.jitterX = turretProfile.jitterX; weapon.jitterY = turretProfile.jitterY; weapon.jitterOverTimeIncreaseBy = turretProfile.jitterOverTimeIncreaseBy; weapon.VFX_Muzzle = turretProfile.VFX_Muzzle; weapon.shootSoundIndex = turretProfile.shootSoundIndex; RangeChecker rangeChecker = GetComponent <RangeChecker>(); rangeChecker.tags = turretProfile.tags; rangeChecker.maxRange = turretProfile.maxRange; //rangeChecker.range = range; }
// Use this for initialization void Start() { _range = GetComponent <RangeChecker>(); _tracking = GetComponent <TurretTrackingV4>(); _weapon = GetComponent <Weapon>(); }