public bool CureParalyzed(Combatant source) { Paralysed = false; ParalyzedTimeEnd = -1; if (!(Sleep || Stop || Petrify || Imprisoned)) { TurnTimer.Unpause(); } return(true); }
public bool CureSleep(Combatant source) { SleepTimeEnd = -1; if (!(Stop || Petrify || Paralysed || Imprisoned)) { TurnTimer.Unpause(); } return(true); }
protected void UnpauseTimers() { C_Timer.Unpause(); V_Timer.Unpause(); TurnTimer.Unpause(); }