/// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> /// <param name="disposing">Boolean value that determines whether to free resources or not.</param> protected virtual void Dispose(bool disposing) { if (_disposed) { return; } if (disposing) { TurnState.Dispose(); } _disposed = true; }
/// <summary> /// Frees resources. /// </summary> public void Dispose() { TurnState.Dispose(); }