public MoveManager(BattleActionResolver resolver, TurnPhaseWatcher phaseWatcher, HashSet <MoveContext> moveContexts) { this.rand = new System.Random(); this.remainingMoveRequests = new HashSet <MoveContext>(); this.resolver = resolver; this.phaseWatcher = phaseWatcher; this.remainingMoveRequests = moveContexts; }
public Watchers() { this.turnPhaseWatcher = new TurnPhaseWatcher(); this.battleActionWatcher = new BattleActionWatcher(); }
public void subscribe(TurnPhaseWatcher watcher) { watcher.listen(this, TurnPhase.END); }