void Start() { mInputPrefab = Resources.Load <InputField>("UsernameField"); mTurnManager = GameManagerScript.GetInstance().GetComponent <TurnManagerScript>(); mUsernames = new List <string>(); mUsernameFields = new List <InputField>(); mValidUserRoles = mTurnManager.getValidRoles(); mPlayerCount = mTurnManager.getPlayerCount(); PlaceLabelsInCircle(); }