public void changeTurn(TurnManager.Turn next_turn) { curr_turn = next_turn; if (curr_turn == TurnManager.Turn.AtStation) { cancelSwap(normal_color); } else { cancelSwap(swap_inactive_color); } cancelPachinko(); }
public void changeTurn(TurnManager.Turn turn) { curr_turn = turn; }
public void generatePlayer(int tile_id) { curr_tile_id = tile_id; FindObjectOfType <TurnManager>().changeTurn += changeTurn; curr_turn = TurnManager.Turn.BetweenStations; }