public override void Update() { if (turnLeftTile.shouldDestroy) { nextState = new TurnLeftTileDestroyState(turnLeftTile); } }
private void onBeatStarted(Signal signal) { BeatStartedSignal beatStartedSignal = (BeatStartedSignal)signal; if (beatStartedSignal.BeatType == BeatType.BOARD_MOVE) { nextState = new TurnLeftTileSpinState(turnLeftTile); } }
void Update() { if (currentState != currentState.GetNextState()) { currentState.End(); currentState = currentState.GetNextState(); currentState.Start(); } currentState.Update(); }
public override void Update() { float rotation = TempoManager.Inst.BeatPercentage * 90f; float totalRotation = startRotation - rotation; turnTable.rotation = Quaternion.Euler(0f, totalRotation, 0f); if (turnLeftTile.shouldDestroy) { nextState = new TurnLeftTileDestroyState(turnLeftTile); } }
void Awake() { currentState = new TurnLeftTileIdleState(this); }
public TurnLeftTileIdleState(TurnLeftTile turnLeftTile) : base(turnLeftTile) { nextState = this; }
private void onBeatStarted(Signal signal) { nextState = new TurnLeftTileIdleState(turnLeftTile); }