protected void Start() { turnChanger = new TurnChanger(OnNewRound, OnNewTurn, OnNewPhase); thisButton = GetComponent <Button>(); text = GetComponentInChildren <Text>(); thisButton.onClick.AddListener(GameRound.instance.OnClick); TurnOff(); }
protected void Start() { turnChanger = new TurnChanger(OnNewRound, OnNewTurn, OnNewPhase); TurnMumber.text = "Drag units to position them!"; TurnMumber.color = Color.green; }
protected void Start() { turnChanger = new TurnChanger(OnNewRound, OnNewTurn, OnNewPhase); popupsToShow = new Queue <PopupInformation>(); }
void Awake() { flag = GetComponent <Image>(); emblem = GetComponentsInChildren <Image>()[1]; turnChanger = new TurnChanger(OnNewRound, OnNewTurn, OnNewPhase); }
public void OnCreation() { turnChanger = new TurnChanger(OnNewRound, OnNewTurn, OnNewPhase); phaseInfoText.text = "Positioning Phase"; }