public void UpdatePlayerTurnAvailability(string playerName, TurnAvailabilityEnum turnAvailabilityEnum) { if (!this.PlayerTurnAvailability.ContainsKey(playerName)) { this.PlayerTurnAvailability.Add(playerName, turnAvailabilityEnum); } else { this.PlayerTurnAvailability[playerName] = turnAvailabilityEnum; } }
public void CalculateRunnerColliderInterraction(BaseEnum baseReached, bool isNextRunnerTurnPossible = false) { Debug.Log(this.name + " interracted with " + baseReached.ToString()); this.CurrentBase = baseReached; PlayerStatus playerStatusScript = PlayerUtils.FetchPlayerStatusScript(this.gameObject); this.EnableMovement = false; PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); TurnAvailabilityEnum turnAvailabilityEnum = TurnAvailabilityEnum.READY; switch (baseReached) { case BaseEnum.HOME_BASE: if (baseReached == BaseEnum.HOME_BASE && !this.HasPassedThroughThreeFirstBases()) { Debug.Log("Get on HOME BASE FIRST TIME !!"); this.NextBase = BaseEnum.FIRST_BASE; playersTurnManager.TurnState = TurnStateEnum.STANDBY; playersTurnManager.UpdatePlayerTurnAvailability(this.gameObject.name, turnAvailabilityEnum); } else { Debug.Log("Get on HOME BASE to mark a point"); Debug.Log("WIN ONE POINT !!!"); this.Target = null; this.NextBase = this.CurrentBase; playerStatusScript.IsAllowedToMove = false; this.HasReachedHomeBase = true; PlayerEnum playerEnum = playerStatusScript.PlayerOwner; TeamsScoreManager teamsScoreManagerScript = GameUtils.FetchTeamsScoreManager(); teamsScoreManagerScript.IncrementTeamScore(GameData.teamIdEnumMap[playerEnum]); this.IsStaying = true; IsoRenderer.ReinitializeAnimator(); GameManager gameManager = GameUtils.FetchGameManager(); this.gameObject.SetActive(false); gameManager.AttackTeamRunnerList.Remove(this.gameObject); playersTurnManager.UpdatePlayerTurnQueue(this.gameObject); gameManager.AttackTeamRunnerHomeList.Add(this.gameObject); int batterCount = gameManager.AttackTeamBatterListClone.Count; if (this.EquipedBat != null && batterCount > 0) { GameObject newBatter = gameManager.AttackTeamBatterListClone.First(); BatterBehaviour newbatterBehaviourScript = PlayerUtils.FetchBatterBehaviourScript(newBatter); newbatterBehaviourScript.EquipedBat = this.EquipedBat; this.EquipedBat = null; gameManager.EquipBatToPlayer(newBatter); } int runnersCount = gameManager.AttackTeamRunnerList.Count; bool isRunnersAllSafeAndStaying = gameManager.AttackTeamRunnerList.TrueForAll(runner => { RunnerBehaviour runnerBehaviour = PlayerUtils.FetchRunnerBehaviourScript(runner); return(runnerBehaviour.IsSafe && runnerBehaviour.IsStaying); }); if (runnersCount == 0 && batterCount == 0 || batterCount == 0 && runnersCount > 0 && isRunnersAllSafeAndStaying) { gameManager.IsStateCheckAllowed = false; gameManager.ProcessNextInningHalf(); } else { gameManager.IsStateCheckAllowed = true; } } break; case BaseEnum.FIRST_BASE: Debug.Log("Get on FIRST BASE"); this.NextBase = BaseEnum.SECOND_BASE; this.HasReachedFirstBase = true; if (this.IsInWalkState) { this.IsInWalkState = false; turnAvailabilityEnum = TurnAvailabilityEnum.WAITING; IsoRenderer.ReinitializeAnimator(); } playersTurnManager.UpdatePlayerTurnAvailability(this.gameObject.name, turnAvailabilityEnum); break; case BaseEnum.SECOND_BASE: Debug.Log("Get on SECOND BASE"); this.NextBase = BaseEnum.THIRD_BASE; this.HasReachedSecondBase = true; playersTurnManager.UpdatePlayerTurnAvailability(this.gameObject.name, turnAvailabilityEnum); break; case BaseEnum.THIRD_BASE: Debug.Log("Get on THIRD BASE"); this.NextBase = BaseEnum.HOME_BASE; this.HasReachedThirdBase = true; playersTurnManager.UpdatePlayerTurnAvailability(this.gameObject.name, turnAvailabilityEnum); break; default: Debug.Log("DO NOT KNOW WHAT HAPPEN"); break; } if (isNextRunnerTurnPossible) { playersTurnManager.TurnState = TurnStateEnum.RUNNER_TURN; PlayersTurnManager.IsCommandPhase = true; } }