void Start() { var w0 = Tuple1.a('3'); Debug.Log(w0.value); var w2 = w0.add("5"); Debug.Log(w2._1 + w2._2); var r0 = Recursive.a(3); Debug.Log(r0.value); var r1 = r0.wrap(); Debug.Log(r1.value.value); var r2 = r1.wrap(); Debug.Log(r2.value.value.value); var r21 = r0.wrap2(3); Debug.Log(r21.value._1 + r21.value._2); var r22 = r21.wrap2(5); Debug.Log(r22.value._1._1 + r22.value._1._2 + r22.value._2); }
public static void testLinqSelect() { var intWrappers = new[] { new IntWrapper(3) }; // Subject<Collider2D>[] observables = (from b in componentsInChildren // select b.gameObject.AddComponent<Trigger2D>().triggerEnter).ToArray<Subject<Collider2D>>(); // var b = intWrappers.Select(x => Tuple1.a(x.value)).ToArray(); var b = (from x in intWrappers select Tuple1.a(x.value)).ToArray(); }
public Recursive <Tuple1 <A> > wrap() { return(Recursive.a(Tuple1.a(value))); }
public static void testGenericInstanceViaStaticGenericMethodInSimpleClass() { var intT = Tuple1.a(3); var strT = Tuple1.a("3"); }
public static void testGenericInstanceViaStaticMethodInGenericClass() { var intT = Tuple1 <int> .a(3); var strT = Tuple1 <string> .a("3"); }