示例#1
0
    public void thign()
    {
        tunnelCreator = GetComponent <TunnelCreator>();
        tunnelCreator.CreateSineTunnel();
        player = playerGO.GetComponent <Player>();

        playerGO.transform.position = new Vector2(4, tunnelCreator.length + 50);
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        // Check if instance already exists
        if (instance == null)
        {
            // if not, set instance to this
            instance = this;
        }
        // If instance already exists and it's not this:
        else if (instance != this)
        {
            // Then destroy this
            Destroy(gameObject);
        }

        tunnelCreator = GetComponent <TunnelCreator>();
        tunnelCreator.CreateSineTunnel();
        player = playerGO.GetComponent <Player>();

        playerGO.transform.position = new Vector2(4, tunnelCreator.length + 50);
    }