示例#1
0
        //here we go, thats the method called by vvvv each frame
        //all data handling should be in here
        public void Evaluate(int SpreadMax)
        {
            //if any of the inputs has changed
            //recompute the outputs
            if (FTUIOPacketInput.PinIsChanged)
            {
                string currentPacket;
                FTUIOPacketInput.GetString(0, out currentPacket);
                if (currentPacket == "" || currentPacket == null)
                {
                    return;
                }
                int tuioPosition = currentPacket.IndexOf("#bundle");
                if (tuioPosition == -1)
                {
                    return;
                }


                while ((tuioPosition = currentPacket.IndexOf("#bundle")) >= 0)
                {
                    int    nextpos = currentPacket.IndexOf("#bundle", tuioPosition + 1);
                    string currentSeperatedPacket = "";
                    if (nextpos == -1)
                    {
                        currentSeperatedPacket = currentPacket;
                        currentPacket          = "";
                    }
                    else
                    {
                        currentSeperatedPacket = currentPacket.Substring(tuioPosition, nextpos - tuioPosition);
                        currentPacket          = currentPacket.Substring(nextpos);
                    }
                    OSC.NET.OSCPacket packet = OSC.NET.OSCPacket.Unpack(Encoding.Default.GetBytes(currentSeperatedPacket));
                    if (packet.IsBundle())
                    {
                        ArrayList messages = packet.Values;
                        for (int i = 0; i < messages.Count; i++)
                        {
                            FTuioClient.ProcessMessage((OSC.NET.OSCMessage)messages[i]);
                        }
                    }
                    else
                    {
                        FTuioClient.ProcessMessage((OSC.NET.OSCMessage)packet);
                    }
                }
            }
            List <TuioCursor> cursors = FTuioClient.getTuioCursors();
            List <TuioObject> objects = FTuioClient.getTuioObjects();
            List <TuioBlob>   blobs   = FTuioClient.getTuioBlobs();
            int slicecount            = cursors.Count + objects.Count + blobs.Count;

            FSessionIDOut.SliceCount            = slicecount;
            FClassIDOut.SliceCount              = slicecount;
            FUniqueIDOut.SliceCount             = slicecount;
            FPosXOut.SliceCount                 = slicecount;
            FPosYOut.SliceCount                 = slicecount;
            FWidthOut.SliceCount                = slicecount;
            FHeightOut.SliceCount               = slicecount;
            FAreaOut.SliceCount                 = slicecount;
            FAngleOut.SliceCount                = slicecount;
            FMovementXOut.SliceCount            = slicecount;
            FMovementYOut.SliceCount            = slicecount;
            FMotionAccelerationOut.SliceCount   = slicecount;
            FRotationAccelerationOut.SliceCount = slicecount;
            FMotionSpeedOut.SliceCount          = slicecount;
            FRotationSpeedOut.SliceCount        = slicecount;

            int curindex = 0;

            for (int i = 0; i < cursors.Count; i++)
            {
                TuioCursor cur = cursors[i];
                FSessionIDOut.SetValue(curindex, cur.getSessionID());
                FClassIDOut.SetValue(curindex, 0);
                FUniqueIDOut.SetValue(curindex, cur.getFingerID());
                FPosXOut.SetValue(curindex, cur.getPosition().getX() * 2 - 1);
                FPosYOut.SetValue(curindex, -cur.getPosition().getY() * 2 + 1);
                FAngleOut.SetValue(curindex, 0);
                FMovementXOut.SetValue(curindex, cur.getXSpeed());
                FMovementYOut.SetValue(curindex, cur.getYSpeed());
                FMotionAccelerationOut.SetValue(curindex, cur.getMotionAccel());
                FRotationAccelerationOut.SetValue(curindex, 0);
                FMotionSpeedOut.SetValue(curindex, cur.getMotionSpeed());
                FRotationSpeedOut.SetValue(curindex, 0);
                curindex++;
            }
            int objectOffset = 1000;

            for (int i = 0; i < objects.Count; i++)
            {
                TuioObject obj = objects[i];
                FSessionIDOut.SetValue(curindex, obj.getSessionID());
                FClassIDOut.SetValue(curindex, 1);
                FUniqueIDOut.SetValue(curindex, obj.getFiducialID() + objectOffset);
                FPosXOut.SetValue(curindex, obj.getPosition().getX() * 2 - 1);
                FPosYOut.SetValue(curindex, -obj.getPosition().getY() * 2 + 1);
                FAngleOut.SetValue(curindex, 1 - ((obj.getAngle()) / (Math.PI + Math.PI)));
                FMovementXOut.SetValue(curindex, obj.getXSpeed());
                FMovementYOut.SetValue(curindex, obj.getYSpeed());
                FMotionAccelerationOut.SetValue(curindex, obj.getMotionAccel());
                FRotationAccelerationOut.SetValue(curindex, obj.getRotationAccel());
                FMotionSpeedOut.SetValue(curindex, obj.getMotionSpeed());
                FRotationSpeedOut.SetValue(curindex, obj.getRotationSpeed());
                curindex++;
            }

            int blobOffset = 2000;

            for (int i = 0; i < blobs.Count; i++)
            {
                TuioBlob blb = blobs[i];
                FSessionIDOut.SetValue(curindex, blb.getSessionID());
                FClassIDOut.SetValue(curindex, 2);
                FUniqueIDOut.SetValue(curindex, blb.getBlobID() + blobOffset);
                FPosXOut.SetValue(curindex, blb.getPosition().getX() * 2 - 1);
                FPosYOut.SetValue(curindex, -blb.getPosition().getY() * 2 + 1);
                FWidthOut.SetValue(curindex, blb.getWidth());
                FHeightOut.SetValue(curindex, blb.getHeight());
                FAreaOut.SetValue(curindex, blb.getArea());
                FAngleOut.SetValue(curindex, 1 - ((blb.getAngle()) / (Math.PI + Math.PI)));
                FMovementXOut.SetValue(curindex, blb.getXSpeed());
                FMovementYOut.SetValue(curindex, blb.getYSpeed());
                FMotionAccelerationOut.SetValue(curindex, blb.getMotionAccel());
                FRotationAccelerationOut.SetValue(curindex, blb.getRotationAccel());
                FMotionSpeedOut.SetValue(curindex, blb.getMotionSpeed());
                FRotationSpeedOut.SetValue(curindex, blb.getRotationSpeed());
                curindex++;
            }
        }