示例#1
0
 void Start()
 {
     sprite.SetActive(false);
     rope       = FindObjectOfType <Rope>().gameObject;
     player     = FindObjectOfType <TugOfWarPlayer>().gameObject;
     gameStatus = FindObjectOfType <TugOfWarGameStatus>();
     timer      = eventDelay;
 }
示例#2
0
 void Start()
 {
     gameStatus = FindObjectOfType <TugOfWarGameStatus>();
     rb         = GetComponent <Rigidbody2D>();
 }