void Start() { sprite.SetActive(false); rope = FindObjectOfType <Rope>().gameObject; player = FindObjectOfType <TugOfWarPlayer>().gameObject; gameStatus = FindObjectOfType <TugOfWarGameStatus>(); timer = eventDelay; }
void Start() { gameStatus = FindObjectOfType <TugOfWarGameStatus>(); rb = GetComponent <Rigidbody2D>(); }