public void checkComplete() { if (scoreCheck == 4) { Win.SetActive(true); SfxManager.sfxInstance.Audio.PlayOneShot(SfxManager.sfxInstance.Confirm); } else { TryAgainT.SetActive(true); StartCoroutine("Wait"); SfxManager.sfxInstance.Audio.PlayOneShot(SfxManager.sfxInstance.Error); } }
void Start() { CheckNameI = PlayerPrefs.GetInt("CheckName"); if (CheckNameI == 1) { Game.SetActive(true); } else { Game.SetActive(false); } instantiateAnimals(); trigg = Collider1.GetComponent <Trigg>(); trigg2 = Collider2.GetComponent <Trigg2>(); trigg3 = Collider3.GetComponent <Trigg3>(); trigg4 = Collider4.GetComponent <Trigg4>(); Win.SetActive(false); Lose.SetActive(false); TryAgainT.SetActive(false); }
IEnumerator Wait() { yield return(new WaitForSeconds(4)); TryAgainT.SetActive(false); }