示例#1
0
 public void checkComplete()
 {
     if (scoreCheck == 4)
     {
         Win.SetActive(true);
         SfxManager.sfxInstance.Audio.PlayOneShot(SfxManager.sfxInstance.Confirm);
     }
     else
     {
         TryAgainT.SetActive(true);
         StartCoroutine("Wait");
         SfxManager.sfxInstance.Audio.PlayOneShot(SfxManager.sfxInstance.Error);
     }
 }
示例#2
0
    void Start()
    {
        CheckNameI = PlayerPrefs.GetInt("CheckName");
        if (CheckNameI == 1)
        {
            Game.SetActive(true);
        }
        else
        {
            Game.SetActive(false);
        }
        instantiateAnimals();
        trigg  = Collider1.GetComponent <Trigg>();
        trigg2 = Collider2.GetComponent <Trigg2>();
        trigg3 = Collider3.GetComponent <Trigg3>();
        trigg4 = Collider4.GetComponent <Trigg4>();

        Win.SetActive(false);
        Lose.SetActive(false);
        TryAgainT.SetActive(false);
    }
示例#3
0
    IEnumerator Wait()
    {
        yield return(new WaitForSeconds(4));

        TryAgainT.SetActive(false);
    }