private void Dispose(bool disposing) { if (TrueTypeText != null) { TrueTypeText.Dispose(); } }
protected override void UnloadContent() { if (map != null) { map.Dispose(); } if (uiText != null) { uiText.Dispose(); } if (playerEntity != null) { playerEntity.Dispose(); } //if (tilePlainImage != null) // tilePlainImage.Dispose(); }