private void FalseActionOnStopped_Listener(bool success) { if (_isConditionMetFunc() && State == NodeState.ACTIVE) { TrueNode.StartNodeOnNextTick(); } else { StopNodeOnNextTick(success); } }
private void OnStarted_Listener() { if (_isConditionMetFunc()) { TrueNode.StartNodeOnNextTick(); } else { FalseNode.StartNodeOnNextTick(); } }