private void Awake() { timerManager = Object.FindObjectOfType <TimerManager>(); circlesManager = Object.FindObjectOfType <CirclesManager>(); trueFalseManager = Object.FindObjectOfType <TrueFalseManager>(); audioSource = GetComponent <AudioSource>(); }
private void Awake() { _highScoreManager = Object.FindObjectOfType <HighScoreManager>(); _countDownManager = Object.FindObjectOfType <CountDownManager>(); _trueFalseManager = Object.FindObjectOfType <TrueFalseManager>(); _timerManager = Object.FindObjectOfType <TimerManager>(); _circlesManager = Object.FindObjectOfType <CirclesManager>(); _audioSource = GetComponent <AudioSource>(); }