public void AwakeCustomizationGameStatePooler() { Data.ObjectPoolersHolder = this; TrucksFirePointPooler.AwakePooler(); GunsPooler.AwakePooler(); TrucksPooler.AwakePooler(); }
public void AwakeGeneralGameStatePoolers() { Data.ObjectPoolersHolder = this; BattleUnitPooler.AwakePooler(); RoadPooler.AwakePooler(); ObstaclePooler.AwakePooler(); StoneBlockagePooler.AwakePooler(); EffectPooler.AwakePooler(); EventPooler.AwakePooler(); TrucksFirePointPooler.AwakePooler(); RoadBlocksFirePointPooler.AwakePooler(); HelicoptersFirePointPooler.AwakePooler(); GunsPooler.AwakePooler(); TrucksPooler.AwakePooler(); EnemyPooler.AwakePooler(); }