private void initializeTruckSprite() { Sprite = new TruckSprite { Visibility = Visibility.Collapsed }; }
/// <summary>Initializes a new instance of the <see cref="Truck" /> class.</summary> /// <param name="direction">The direction.</param> /// Precondition: None /// Postcondition: this.Sprite = new TruckSprite public Truck(Direction direction) : base(direction) { Sprite = new TruckSprite(); reflectSpriteIfFacingLeft(); }
/// <summary>Initializes a new instance of the <see cref="Truck" /> class.</summary> /// <param name="heading">The heading of the Sprite</param> public Truck(Heading heading) { Sprite = new TruckSprite(); SetHeading(heading); }