//TODO add my troops in other villages, with village coords etc //TODO: troops count, troops researched, market stuff public void Init(Account acc) { //TroopsInVillage = new List<TroopsRaw>(); //MyTroops = new List<TroopsRaw>(); CurrentlyTraining = new CurrentlyTraining(); CurrentlyTraining.Init(); Researched = new List <Classificator.TroopsEnum>(); Researched.Add(TroopsHelper.TribeFirstTroop(acc.AccInfo.Tribe)); Levels = new List <TroopLevel>(); ToResearch = new List <Classificator.TroopsEnum>(); ToImprove = new List <Classificator.TroopsEnum>(); }
public override async Task <TaskRes> Execute(Account acc) { TaskExecutor.RemoveSameTasksForVillage(acc, Vill, typeof(UpdateDorf1), this); TaskExecutor.RemoveSameTasksForVillage(acc, Vill, typeof(UpdateDorf2), this); await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf1.php"); // Update dorf1 await Task.Delay(AccountHelper.Delay()); await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf2.php"); // Update dorf2 // On new village import the building tasks if (ImportTasks && !string.IsNullOrEmpty(acc.NewVillages.BuildingTasksLocationNewVillage)) { IoHelperCore.AddBuildTasksFromFile(acc, Vill, acc.NewVillages.BuildingTasksLocationNewVillage); } await UpdateTroopsResearchedAndLevels(acc); await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf2.php"); await Task.Delay(AccountHelper.Delay()); await UpdateTroopsTraining(acc); var firstTroop = TroopsHelper.TribeFirstTroop(acc.AccInfo.Tribe); Vill.Troops.TroopToTrain = firstTroop; Vill.Troops.Researched.Add(firstTroop); if (await VillageHelper.EnterBuilding(acc, Vill, Classificator.BuildingEnum.TownHall)) { // Village has town hall, parse celebration duration Vill.Expansion.CelebrationEnd = TimeParser.GetCelebrationTime(acc.Wb.Html); } return(TaskRes.Executed); }