public void CycleMode() { TS = upgradeUI.troop.GetComponent <TroopScript>(); if (index == 0) { TS.ChangeAttackMode(TroopScript.AttackMode.Closest); txt_Mode.text = "Closest"; index++; } else if (index == 1) { TS.ChangeAttackMode(TroopScript.AttackMode.Strongest); txt_Mode.text = "Strongest"; index++; } else if (index == 2) { TS.ChangeAttackMode(TroopScript.AttackMode.First); txt_Mode.text = "First"; index = 0; } }