public static SquadMsg GenerateMessageFromTroopDonateResponse(TroopDonateResponse response) { SqmDonationData sqmDonationData = new SqmDonationData(); sqmDonationData.Donations = response.TroopsDonated; return(new SquadMsg { DonationData = sqmDonationData }); }
public void UpdateTroopDonationProgress(TroopDonateResponse response) { CurrentPlayer currentPlayer = Service.CurrentPlayer; currentPlayer.UpdateTroopDonationProgress(response.DonationCount, response.LastTrackedDonationTime, response.DonationCooldownEndTime); EventManager eventManager = Service.EventManager; eventManager.SendEvent(EventId.TroopDonationTrackProgressUpdated, null); if (response.ReputationAwarded) { Inventory inventory = currentPlayer.Inventory; inventory.ModifyReputation(GameConstants.SQUADPERK_DONATION_REPUTATION_AWARD); Lang lang = Service.Lang; string status = lang.Get("PERK_TROOP_DONATE_REP_REWARD_AMOUNT", new object[] { GameConstants.SQUADPERK_DONATION_REPUTATION_AWARD }); string toast = lang.Get("PERK_TROOP_DONATE_REP_REWARD_DESC", new object[0]); Service.UXController.MiscElementsManager.ShowToast(toast, status, string.Empty); eventManager.SendEvent(EventId.TroopDonationTrackRewardReceived, null); } }