示例#1
0
    void Start()
    {
        TrinusProcessor.UserSettings settings = TrinusProcessor.getUserSettings();

        settings.forcedIP   = IPAddress;
        settings.yawScale   = yawScale;
        settings.videoPort  = videoPort;
        settings.sensorPort = sensorPort;
        IEnumerator <string> e = TrinusProcessor.LensParams.getPresetNames().GetEnumerator();

        e.MoveNext();
        settings.lensParams.selectPreset(e.Current);
        trinusProcessor.applyLensParams();

        startConnection();
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        trinusProcessor = GameObject.Find("TrinusManager").GetComponent <TrinusProcessor> ();
        trinusMessage   = transform.Find("TrinusMessage").GetComponent <Text> ();

        GameObject trinusUI = GameObject.Find("TrinusUI");

        if (trinusUI != null)
        {
            trinusUI.SetActive(false);
        }

        TrinusProcessor.setMessageCallbacks(setMessage, setHint, setHint);

        canvas = GetComponent <Canvas> ();
    }
 // Use this for initialization
 void Start()
 {
     trinusUI.showQuitButton(true);
     trinusProcessor = GameObject.Find("TrinusManager").GetComponent <TrinusProcessor> ();
     if (trinusProcessor == null || !trinusProcessor.isStreaming())
     {
         Time.timeScale = 0;
         trinusUI.openIntro();
     }
     else
     {
         trinusUI.openGame();
     }
     //Cursor.visible = false;
     canvas = trinusUI.GetComponent <Canvas> ();
 }
    public void Awake()
    {
        trinusProcessor = GameObject.Find("TrinusManager").GetComponent <TrinusProcessor> ();
        GameObject tc = GameObject.Find("TrinusUI");

        if (tc != null)
        {
            TrinusUI tui = tc.GetComponent <TrinusUI> ();
            //these can be set from the Editor, just putting them here for a quick set up
            tui.connectedEvent.AddListener(() => this.trinusEventConnected());               //we can display the game UI once Trinus is ready
            tui.disconnectedEvent.AddListener(() => this.trinusEventDisconnected());         //on disconnect, let's go back to main menu
            tui.finishedSettingsEvent.AddListener(() => this.trinusEventSettingsFinished()); //show the game pause settings UI when closing the Trinus settings UI
        }
        canvas = GetComponent <Canvas> ();

        transform.Find("InitialUI").gameObject.SetActive(true);
    }
示例#5
0
 public void startConnection()
 {
     trinusProcessor.resetDisconnectStatus();
     TrinusProcessor.trinusPause(false);
 }