示例#1
0
 private void RandomWanderTarget()
 {
     if (m_triggerableAI.GetTriggerArea() != null)
     {
         Collider2D triggerArea = m_triggerableAI.GetTriggerArea().GetComponent <Collider2D>();
         m_wanderTarget  = triggerArea.bounds.center;
         m_wanderTarget += MathsHelper.RandomWithNegativeVector2() * triggerArea.bounds.extents;
     }
 }
示例#2
0
文件: BossAI.cs 项目: Blaster391/LD48
    private void SpinAttackState()
    {
        if (m_timeInState == 0.0f)
        {
            m_audio.TriggerSpin();
        }

        Vector2 targetPosition = m_triggerableAI.GetTriggerArea().transform.position;
        Vector2 myPosition     = transform.position;

        if ((myPosition - targetPosition).magnitude > 1.0f)
        {
            m_movement.SetSpeed(m_spinAttackMovementSpeed);
            m_movement.MoveToTarget(targetPosition);
        }

        bool readyToEnd = false;

        transform.Rotate(new Vector3(0, 0, 1) * m_spinAttackRotationSpeed * m_spinAttackStageRotationSpeedMod * m_stage * Time.deltaTime);
        if (m_timeInState > m_spinAttackDuration * (m_spinAttackStageDurationMod * m_stage))
        {
            if (Mathf.Abs(transform.eulerAngles.z) < 5.0f)
            {
                transform.eulerAngles = new Vector3(0, 0, 0);
                readyToEnd            = true;
            }
        }

        m_timeSinceLastShot += Time.deltaTime;

        if (m_timeInState > m_spinAttackWindup)
        {
            float attackRate = 1 / (m_spinAttackSpeed * m_stage * m_spinAttackStageSpeedMod);

            if (m_timeSinceLastShot > attackRate)
            {
                m_shooting.Shoot(transform.up * m_spinAttackBulletSpeed, 1);
                m_shooting.Shoot(-transform.up * m_spinAttackBulletSpeed, 1);
                m_shooting.Shoot(transform.right * m_spinAttackBulletSpeed, 1);
                m_shooting.Shoot(-transform.right * m_spinAttackBulletSpeed, 1);

                m_timeSinceLastShot = 0.0f;
            }
        }

        if (readyToEnd)
        {
            ChooseNextState();
        }
    }