void openOtherDoorOnce() { if (openOnce) { openOnce = false; otherDoor.generateRoomHere(); } }
void openOtherDoorOnce() { print("opening door"); if (openOnce) { if (connectedToPuzzle) { mapController.PuzzleCompleted++; } openOnce = false; otherDoor.generateRoomHere(); } }