void OnTriggerStay2D(Collider2D col) { if (OnTriggerStay2DEvent != null) { OnTriggerStay2DEvent.Invoke(col); } }
private void OnTriggerStay2D(Collider2D other) { onTriggerStay.Invoke(collider, other); }
private void OnTriggerExit2D(Collider2D other) { onTriggerExit.Invoke(collider, other); }
private void OnTriggerEnter2D(Collider2D other) { onTrigger2DEnter.Invoke(other); }