static void MenuDoTriangulateObject() { TriangulateObject instance = EditorToolbarLoader.GetInstance <TriangulateObject>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyTriangulateObject() { TriangulateObject instance = EditorToolbarLoader.GetInstance <TriangulateObject>(); return(instance != null && instance.enabled); }