void HalfFrame() { pulse[0].clock_length_and_sweep(); pulse[1].clock_length_and_sweep(); triangle.clock_length_and_sweep(); noise.clock_length_and_sweep(); }
void HalfFrame() { doing_tick_quarter = true; pulse[0].clock_length_and_sweep(); pulse[1].clock_length_and_sweep(); triangle.clock_length_and_sweep(); noise.clock_length_and_sweep(); }