public static List <LVector3> FindPath(LVector3 fromPoint, LVector3 toPoint) { //allFindReq.Add(fromPoint); //allFindReq.Add(toPoint); Profiler.BeginSample("FindPath"); var _ret = NavMesh.FindPath(fromPoint, toPoint, path); Profiler.EndSample(); return(_ret); }
void DrawLine() { if (isFindPath) { Profiler.BeginSample(" FindPath"); var time = DateTime.Now; pathPoints = NavMesh.FindPath(srcPoint.position.ToLVector3(), dstPoint.position.ToLVector3(), path); useTime = (float)(DateTime.Now - time).TotalMilliseconds; Profiler.EndSample(); //isDrawLine = false; } var graph = NavMesh.navMeshGraphPath; if (graph != null) { if (isShowPathResult) { ShowResult(graph); } if (isShowPathProgress) { ShowProgress(graph); } if (isShowAllTriangles) { ShowAllTriangles(graph); } if (isShowTriangleArea) { ShowAllConnections(graph); } if (isShowSingleTriangleConnection) { ShowOneTriangleConnections(graph); } } lineRenderer.positionCount = pathPoints.Count; lineRenderer.widthMultiplier = widthMultiplier; lineRenderer.SetPositions(pathPoints.ToArray().ToVecArray()); }