public MeshesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); columnInstance1 = new Column(demo, 1); triangleMesh1 = new TriangleMesh1(demo, 1); triangleMesh2 = new TriangleMesh2(demo, 1); torusMesh = new TorusMesh(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public void Create() { string sceneInstanceIndexName = name + instanceIndexName; if (demo.Engine.Factory.PhysicsSceneManager.Find(sceneInstanceIndexName) != null) { return; } scene = demo.Engine.Factory.PhysicsSceneManager.Create(sceneInstanceIndexName); // Initialize maximum number of solver iterations for the scene scene.MaxIterationCount = 10; // Initialize time of simulation for the scene scene.TimeOfSimulation = 1.0f / 15.0f; Initialize(); // Initialize objects in the scene skyInstance1.Initialize(scene); cursorInstance.Initialize(scene); shotInstance.Initialize(scene); columnInstance1.Initialize(scene); triangleMesh1.Initialize(scene); triangleMesh2.Initialize(scene); torusMesh.Initialize(scene); camera2Instance1.Initialize(scene); lightInstance.Initialize(scene); // Initialize controllers in the scene skyDraw1Instance1.Initialize(scene); cursorDraw1Instance.Initialize(scene); camera2Animation1Instance1.Initialize(scene); camera2Draw1Instance1.Initialize(scene); // Create shapes shared for all physics objects in the scene // These shapes are used by all objects in the scene Demo.CreateSharedShapes(demo, scene); // Create shapes for objects in the scene Sky.CreateShapes(demo, scene); Cursor.CreateShapes(demo, scene); Shot.CreateShapes(demo, scene); Column.CreateShapes(demo, scene); TriangleMesh1.CreateShapes(demo, scene); TriangleMesh2.CreateShapes(demo, scene); TorusMesh.CreateShapes(demo, scene); Camera2.CreateShapes(demo, scene); Lights.CreateShapes(demo, scene); // Create physics objects for objects in the scene skyInstance1.Create(new Vector3(0.0f, 0.0f, 0.0f)); cursorInstance.Create(); shotInstance.Create(); columnInstance1.Create(new Vector3(-500.0f, -20.0f, 1000.0f), Vector3.One, Quaternion.Identity, "Box", 4, new Vector3(8.0f, 8.0f, 8.0f), 1.0f, true, 0.1f, 0.05f); triangleMesh1.Create(new Vector3(0.0f, 60.0f, 0.0f), Vector3.One, Quaternion.Identity, 0.0f); triangleMesh2.Create(new Vector3(0.0f, 60.0f, 0.0f), Vector3.One, Quaternion.Identity, 0.0f); torusMesh.Create(new Vector3(-550.0f, -20.0f, 1000.0f), Vector3.One, Quaternion.Identity, 100000.0f); camera2Instance1.Create(new Vector3(-550.0f, -90.0f, 1020.0f), Quaternion.Identity, Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.DegreesToRadians(-95.0f)), Quaternion.Identity, true); lightInstance.CreateLightPoint(0, "Glass", new Vector3(-530.0f, -106.0f, 1020.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f); lightInstance.CreateLightPoint(1, "Glass", new Vector3(-500.0f, -116.0f, 1040.0f), new Vector3(0.5f, 0.7f, 0.1f), 20.0f, 1.0f); lightInstance.CreateLightPoint(2, "Glass", new Vector3(-470.0f, -124.0f, 1040.0f), new Vector3(1.0f, 0.7f, 0.0f), 20.0f, 1.0f); lightInstance.CreateLightPoint(3, "Glass", new Vector3(45.0f, -275.0f, 380.0f), new Vector3(1.0f, 0.7f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightPoint(4, "Glass", new Vector3(0.0f, -100.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightPoint(5, "Glass", new Vector3(-470.0f, -124.0f, 1020.0f), new Vector3(0.3f, 0.7f, 0.5f), 20.0f, 1.0f); lightInstance.CreateLightSpot(0, "Glass", new Vector3(-530.0f, -104.0f, 1000.0f), new Vector3(0.1f, 0.7f, 1.0f), 20.0f, 1.0f); lightInstance.CreateLightSpot(1, "Glass", new Vector3(-500.0f, -114.0f, 1020.0f), new Vector3(1.0f, 0.5f, 0.2f), 20.0f, 1.0f); lightInstance.CreateLightSpot(2, "Glass", new Vector3(-470.0f, -124.0f, 1000.0f), new Vector3(0.5f, 1.0f, 0.2f), 20.0f, 1.0f); // Set controllers for objects in the scene SetControllers(); }