public void Should_Build_Triangle(int vertex1x, int vertex1y, int vertex2x, int vertex2y, int vertex3x, int vertex3y) { var sut = TriangleFactory.BuildTriangle( new Vertex(vertex1x, vertex1y), new Vertex(vertex2x, vertex2y), new Vertex(vertex3x, vertex3y) ); Assert.That(sut.Vertex1.X, Is.EqualTo(vertex1x)); Assert.That(sut.Vertex1.Y, Is.EqualTo(vertex1y)); Assert.That(sut.Vertex2.X, Is.EqualTo(vertex2x)); Assert.That(sut.Vertex2.Y, Is.EqualTo(vertex2y)); Assert.That(sut.Vertex3.X, Is.EqualTo(vertex3x)); Assert.That(sut.Vertex3.Y, Is.EqualTo(vertex3y)); }
/// <summary> /// Builds a triangle image based on the specified height and width /// </summary> private void BuildImage() { for (var row = 0; row < _height; row++) { for (var col = 0; col < _width; col++) { var cellChar = Convert.ToChar(row + 65).ToString(); var lowerVertices = VerticesFromCell(row, col, false); var upperVertices = VerticesFromCell(row, col, true); _sectors.Add(new TriangleImageSector { Lower = new NamedTriangle(TriangleFactory.BuildTriangle(lowerVertices), $"{cellChar}{(col * 2 + 1)}"), Upper = new NamedTriangle(TriangleFactory.BuildTriangle(upperVertices), $"{cellChar}{(col + 1) * 2}"), Row = row, Column = col }); } } }