public static Mesh Construct(TriStripPlane metaResource)
 {
     return(new Mesh
     {
         NVertices = 4,
         NFaces = 2,
         MeshType = MeshType.TriangleStrip,
         VertexStreamLayout = Vertex.Position3Normal3Texcoord3.Instance,
         VertexBuffer = new VertexBuffer <Vertex.Position3Normal3Texcoord3>(
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X, metaResource.Position.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(0, 0, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X + metaResource.Size.X, metaResource.Position.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(1, 0, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X, metaResource.Position.Y + metaResource.Size.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(0, 1, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X + metaResource.Size.X, metaResource.Position.Y + metaResource.Size.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(1, 1, 0))
             )
     });
 }
 public static Mesh Construct(TriStripPlane metaResource)
 {
     return new Mesh
     {
         NVertices = 4,
         NFaces = 2,
         MeshType = MeshType.TriangleStrip,
         VertexStreamLayout = Vertex.Position3Normal3Texcoord3.Instance,
         VertexBuffer = new VertexBuffer<Vertex.Position3Normal3Texcoord3>(
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X, metaResource.Position.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(0, 0, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X + metaResource.Size.X, metaResource.Position.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(1, 0, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X, metaResource.Position.Y + metaResource.Size.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(0, 1, 0)),
             new Vertex.Position3Normal3Texcoord3(new Vector3(metaResource.Position.X + metaResource.Size.X, metaResource.Position.Y + metaResource.Size.Y, metaResource.Position.Z), Vector3.UnitZ, new Vector3(1, 1, 0))
             )
     };
 }