public override float SpawnChance(NPCSpawnInfo spawnInfo) { return(spawnInfo.spawnTileY < Main.rockLayer && Main.hardMode && Tremor.NoInvasion(spawnInfo) && NPC.downedMoonlord && Main.dayTime ? 0.005f : 0f); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { return(spawnInfo.spawnTileY < Main.rockLayer && Main.hardMode && Tremor.NoInvasion(spawnInfo) && NPC.downedMoonlord && Main.dayTime ? 0.005f : 0f); }