private void Window_Loaded(object sender, RoutedEventArgs e) { TreeViewTransition.TrimExpressionTransform(Technology.Modifier); TreeViewTransition.TrimExpressionTransform(Technology.Potential); Modifier.IsEnabled = true; Potential.IsEnabled = true; }
private void Window_Loaded(object sender, RoutedEventArgs e) { TreeViewTransition.TrimExpressionTransform(Trait.Modifier); TreeViewTransition.TrimExpressionTransform(Trait.LeaderPotentialAdd); TreeViewTransition.TrimExpressionTransform(Trait.SlaveCost); Modifier.IsEnabled = true; LeaderPotentialAdd.IsEnabled = true; SlaveCost.IsEnabled = true; changable = true; }
private void Window_Loaded(object sender, RoutedEventArgs e) { TreeViewTransition.TrimExpressionTransform(Army.Allow); TreeViewTransition.TrimExpressionTransform(Army.Potential); TreeViewTransition.TrimExpressionTransform(Army.ShowTechUnlockIf); TreeViewTransition.TrimExpressionTransform(Army.Resource); Allow.IsEnabled = true; Potential.IsEnabled = true; ShowTechUnlockIf.IsEnabled = true; Resource.IsEnabled = true; }
private void Window_Loaded(object sender, RoutedEventArgs e) { TreeViewTransition.TrimExpressionTransform(Agenda.Modifier); Modifier.IsEnabled = true; }