public void RequestTreePoints(Vector3[] meshVertices, int chunkSizeIndex) { hasRequestedTreePoints = true; ThreadedDataRequester.RequestData( () => TreePointsGenerator.SelectTreePoints(meshVertices, chunkSizeIndex, _meshCenter, _treeSettings, _clearingSettings), OnTreePointsReceived ); }
public void RequestTreePoints(Vector3[] meshVertices, int chunkSizeIndex) { hasRequestedTreePoints = true; ThreadedDataRequester.RequestData( () => TreePointsGenerator.SelectTreePoints(meshVertices, chunkSizeIndex), OnTreePointsReceived ); }