// Everything below here is overly sepcific and will be replaced when a general // playlist standard is decided upon. public void GetPodcastModelPathAtPos(int x, int y, out TreePath path) { GetPathAtPos(x, y, out path); if (path == null) { return; } path = sort.ConvertPathToChildPath(path); path = filter.ConvertPathToChildPath(path); }
private void OnTagClicked(object o, ItemActivatedArgs args) { TreePath childpath = _filter.ConvertPathToChildPath(args.Path); string tag = (string)_tags[childpath.Indices[0]]; ArrayList tagschosen; if (checkbutton1.Active || !checkbutton1.Sensitive) { Photo p = ((DeskFlickrUI.SelectedPhoto)_selectedphotos[_curphotoindex]).photo; p.AddTag(tag); tagschosen = p.Tags; } else { foreach (DeskFlickrUI.SelectedPhoto sel in _selectedphotos) { Photo p = sel.photo; p.AddTag(tag); } tagschosen = ((DeskFlickrUI.SelectedPhoto)_selectedphotos[0]).photo.Tags; foreach (DeskFlickrUI.SelectedPhoto sel in _selectedphotos) { Photo p = sel.photo; tagschosen = Utils.GetIntersection(tagschosen, p.Tags); } } ActivateRevertButton(); _ignorechangedevent = true; textview3.Buffer.Text = Utils.GetDelimitedString(tagschosen, " "); _ignorechangedevent = false; }
private void DeleteSelection() { var paths = Selection.GetSelectedRows(); for (int i = 0; i < paths.Length; ++i) { var path1 = modelSort.ConvertPathToChildPath(paths[i]); paths[i] = modelFilter.ConvertPathToChildPath(path1); } store.RemoveItems(paths); }
private void OnButtonPressed(object o, ButtonPressEventArgs args) { if (args.Event.Type != EventType.ButtonPress || args.Event.Button != 3) { // Not a right-click, early return return; } this.Tree.GetPathAtPos((int)args.Event.X, (int)args.Event.Y, out var sorterPath); var filterPath = _treeSorter.ConvertPathToChildPath(sorterPath); var modelPath = _treeFilter.ConvertPathToChildPath(filterPath); if (modelPath == null) { _saveItem.Sensitive = false; _exportItem.Sensitive = false; _openItem.Sensitive = false; _queueForExportItem.Sensitive = false; _copyPathItem.Sensitive = false; return; } var currentFileReference = _treeModel.GetReferenceByPath(this.GameContext, modelPath); if (currentFileReference.IsFile || currentFileReference.IsDirectory) { _saveItem.Sensitive = true; _exportItem.Sensitive = true; _openItem.Sensitive = true; _queueForExportItem.Sensitive = true; _copyPathItem.Sensitive = true; } else { _saveItem.Sensitive = false; _exportItem.Sensitive = false; _openItem.Sensitive = true; _queueForExportItem.Sensitive = false; _copyPathItem.Sensitive = false; } _treeContextMenu.ShowAll(); //this.TreeContextMenu.Popup(); // only available in GTK >= 3.22 _treeContextMenu.PopupForDevice(args.Event.Device, null, null, null, null, args.Event.Button, args.Event.Time); }