示例#1
0
        private static bool LookForReferences(FilterItem[] selectedAssets, List <ReferencesTreeElement> results)
        {
            var canceled = !CSSceneTools.SaveCurrentModifiedScenes(false);

            if (!canceled)
            {
                var map = AssetsMap.GetUpdated();
                if (map == null)
                {
                    return(true);
                }

                var count      = map.assets.Count;
                var updateStep = Math.Max(count / MaintainerSettings.UpdateProgressStep, 1);

                var root = new ReferencesTreeElement
                {
                    id    = results.Count,
                    name  = "root",
                    depth = -1
                };
                results.Add(root);

                for (var i = 0; i < count; i++)
                {
                    if (i % updateStep == 0 && EditorUtility.DisplayCancelableProgressBar(
                            string.Format(ProgressCaption, 1, PhasesCount),
                            string.Format(ProgressText, "Building references tree", i + 1, count),
                            (float)i / count))
                    {
                        canceled = true;
                        break;
                    }

                    var assetInfo = map.assets[i];

                    // excludes settings assets from the list depth 0 items
                    if (assetInfo.Kind == AssetKind.Settings)
                    {
                        continue;
                    }

                    if (selectedAssets != null)
                    {
                        if (!CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, selectedAssets))
                        {
                            continue;
                        }
                    }

                    if (CSFilterTools.IsValueMatchesAnyFilter(assetInfo.Path, MaintainerSettings.References.pathIgnoresFilters))
                    {
                        continue;
                    }

                    var branchElements = new List <ReferencesTreeElement>();
                    TreeBuilder.BuildTreeBranchRecursive(assetInfo, 0, results.Count, branchElements);
                    results.AddRange(branchElements);
                }
            }

            if (!canceled)
            {
                canceled = ReferenceEntryFinder.FillReferenceEntries();
            }

            if (!canceled)
            {
                AssetsMap.Save();
            }

            if (canceled)
            {
                ReferencesTab.AutoShowExistsNotification = false;
                ReferencesTab.AutoSelectPath             = null;
            }

            return(canceled);
        }