示例#1
0
    //Explore an area
    public void ExploreArea(Vector3 position, float exploreSize)
    {
        Vector3 pos = ConvertPosition(position);

        WhitenTerrain(pos, ExplorationSize);
        try {
            List <GameObject> gos = new List <GameObject> ();
            if (!string.IsNullOrEmpty(ExploreTag1))
            {
                gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag1));
            }
            if (!string.IsNullOrEmpty(ExploreTag2))
            {
                gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag2));
            }
            if (!string.IsNullOrEmpty(ExploreTag3))
            {
                gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag3));
            }
            if (!string.IsNullOrEmpty(ExploreTag4))
            {
                gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag4));
            }

            foreach (GameObject item in gos)
            {
                float aux = Vector3.Distance(item.transform.position, pos);
                if (aux < (ExplorationSize / 2))
                {
                    item.GetComponent <Renderer>().enabled = true;
                }
            }
        } catch (Exception ex) {
            Debug.Log(ex.Message);
        }
        List <TreeInstance> treesAux = new List <TreeInstance> ();

        for (int i = 0; i < treesInstance.Count; i++)
        {
            TreeInstance ti          = treesInstance [i];
            TreeInstance currentTree = ti;
            Vector3      currentTreeWorldPosition = Vector3.Scale(currentTree.position, Terrain.activeTerrain.terrainData.size) + Terrain.activeTerrain.transform.position;
            float        aux = Vector3.Distance(currentTreeWorldPosition, pos);
            if (aux < (ExplorationSize / 2))
            {
                TreeAux ta = treeAux.FirstOrDefault(n => n.Index == i);
                if (ta != null)
                {
                    ti.prototypeIndex = ta.Prototype;
                }
            }
            treesAux.Add(ti);
        }
        Terrain.activeTerrain.terrainData.treeInstances = treesAux.ToArray();
        treesInstance = treesAux;
    }
示例#2
0
    //Hide the trees
    void Start()
    {
        Current   = this;
        detailBkp = new List <int[, ]> ();
        detailAux = new List <int[, ]> ();
        //TerrainData------------------------------
        terr = this.GetComponent <Terrain> ();
        if (terr != null && terr.terrainData != null)
        {
            hmWidth          = terr.terrainData.heightmapWidth;
            hmHeight         = terr.terrainData.heightmapHeight;
            alphaMapWidth    = terr.terrainData.alphamapWidth;
            alphaMapHeight   = terr.terrainData.alphamapHeight;
            numOfAlphaLayers = terr.terrainData.alphamapLayers;
            splats           = terr.terrainData.splatPrototypes.Where(n => n != null && n.texture != null).ToList();
            int splatLenth = splats.Count + 4;
            numOfAlphaLayers = splatLenth;
            SplatPrototype[] test = new SplatPrototype[splatLenth];
            for (int i = 0; i < splatLenth; i++)
            {
                if (i < splats.Count)
                {
                    test [i] = terr.terrainData.splatPrototypes [i];
                }
                else
                {
                    test [i] = new SplatPrototype();

                    if (i == splats.Count)
                    {
                        test [i].texture = (Texture2D)Resources.Load("tblue", typeof(Texture2D));
                    }
                    else if (i == splats.Count + 1)
                    {
                        test [i].texture = (Texture2D)Resources.Load("tgreen", typeof(Texture2D));
                    }
                    else if (i == splats.Count + 2)
                    {
                        test [i].texture = (Texture2D)Resources.Load("tred", typeof(Texture2D));
                    }
                    else if (i == splats.Count + 3)
                    {
                        test [i].texture = (Texture2D)Resources.Load("twhite", typeof(Texture2D));
                    }


                    test [i].tileOffset = new Vector2(0, 0);
                    test [i].tileSize   = new Vector2(15, 15);
                }
            }
            terr.terrainData.splatPrototypes = test;
            if (Debug.isDebugBuild)
            {
                heightMapBackup = terr.terrainData.GetHeights(0, 0, hmWidth, hmHeight);
                alphaMapBackup  = terr.terrainData.GetAlphamaps(0, 0, alphaMapWidth, alphaMapHeight);
            }
            BlackTerrain();
        }
        //--------------------------------
        if (Debug.isDebugBuild)
        {
            if (Terrain.activeTerrain != null && Terrain.activeTerrain.terrainData != null)
            {
                treeDefault    = Terrain.activeTerrain.terrainData.treeInstances.ToList();
                treePrototypes = Terrain.activeTerrain.terrainData.treePrototypes.ToList();
                int nLayers = Terrain.activeTerrain.terrainData.detailPrototypes.Length;
                for (int i = 0; i < nLayers; i++)
                {
                    detailBkp.Add(Terrain.activeTerrain.terrainData.GetDetailLayer(0, 0, terr.terrainData.detailWidth, terr.terrainData.detailHeight, i));
                }
            }
        }
        if (Application.isPlaying)
        {
            try {
                List <GameObject> gos = new List <GameObject> ();
                if (!string.IsNullOrEmpty(ExploreTag1))
                {
                    gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag1));
                }
                if (!string.IsNullOrEmpty(ExploreTag2))
                {
                    gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag2));
                }
                if (!string.IsNullOrEmpty(ExploreTag3))
                {
                    gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag3));
                }
                if (!string.IsNullOrEmpty(ExploreTag4))
                {
                    gos.AddRange(GameObject.FindGameObjectsWithTag(ExploreTag4));
                }

                foreach (GameObject item in gos)
                {
                    item.GetComponent <Renderer>().enabled = false;
                }
            } catch (Exception ex) {
                Debug.Log(ex.Message);
            }
            if (Terrain.activeTerrain != null && Terrain.activeTerrain.terrainData != null)
            {
                int nLayers = Terrain.activeTerrain.terrainData.detailPrototypes.Length;
                int[,] hds = new int[terr.terrainData.detailWidth, terr.terrainData.detailHeight];
                for (int i = 0; i < nLayers; i++)
                {
                    detailAux.Add(terr.terrainData.GetDetailLayer(0, 0, terr.terrainData.detailWidth, terr.terrainData.detailHeight, i));
                }
                for (int y = 0; y < terr.terrainData.detailWidth; y++)
                {
                    for (int x = 0; x < terr.terrainData.detailHeight; x++)
                    {
                        hds [x, y] = 0;
                    }
                }
                for (int i = 0; i < nLayers; i++)
                {
                    Terrain.activeTerrain.terrainData.SetDetailLayer(0, 0, i, hds);
                }
                List <TreePrototype> trees      = new List <TreePrototype> (Terrain.activeTerrain.terrainData.treePrototypes);
                List <TreePrototype> prototypes = new List <TreePrototype> ();
                TreePrototype        tp         = new TreePrototype();
                tp.prefab = (GameObject)Resources.Load("EmptyTree");
                prototypes.Add(tp);
                foreach (TreePrototype item in trees)
                {
                    prototypes.Add(item);
                }
                Terrain.activeTerrain.terrainData.treePrototypes = prototypes.Where(n => n != null).ToArray();
                List <TreeInstance> treesIns = new List <TreeInstance> (Terrain.activeTerrain.terrainData.treeInstances);

                treesInstance = new List <TreeInstance> (treesIns);
                for (int i = 0; i < treesIns.Count; i++)
                {
                    TreeInstance ti = treesIns [i];
                    TreeAux      ta = new TreeAux();
                    ta.Index     = i;
                    ta.Prototype = ti.prototypeIndex + 1;
                    treeAux.Add(ta);
                }
                try {
                    List <TreeInstance> tis = new List <TreeInstance> ();
                    for (int i = 0; i < Terrain.activeTerrain.terrainData.treeInstances.Length; i++)
                    {
                        TreeInstance tiii = Terrain.activeTerrain.terrainData.treeInstances [i];
                        tiii.prototypeIndex = 0;
                        tis.Add(tiii);
                    }
                    Terrain.activeTerrain.terrainData.treeInstances = tis.ToArray();
                } catch (Exception ex) {
                    Debug.Log(ex.Message);
                }
            }
        }
    }