//receipt - confirm 버튼 누를시. public void ConfirmPay() { if (GS == GameState.Play) { if (!onFeverMode) { int valueOnTray = trayWithDecks.GetValueOnTray(); //방금 turn에서 success 했는지 check. bool isSuccess = CheckSuccessTurn(valueOnTray); bool isPerfect = true; wallet.ShowConfirm(isSuccess); if (isSuccess) { if (!onCombo) { ComboOn(); feverCount = 0; level = 1; levelCount = 0; isPerfect = false; } combo++; comboCtrl.ShowCombo(); comboCtrl.ShowComment(isSuccess, isPerfect); comboTimer = comboInterval; feverCount++; levelCount++; if (level < 4) { if (levelCount >= 1) { levelCount = 0; level++; } } else if (level < 15) { if (levelCount >= 2) { levelCount = 0; level++; } } else { if (levelCount >= 3) { levelCount = 0; level++; } } CountScore(isSuccess); if (feverCount >= feverInterval && !onFeverMode) { onFeverMode = true; // update에서 fevermode를 켜줌(game end에서 fevermodeOn과 동시에 시작되는 현상을 방지). customersQ.EndPayment(true, isPerfect, true); } else { customersQ.EndPayment(true, isPerfect, false); } SuccessTurn(); } else { if (onCombo) { ComboOff(); feverCount = 0; } comboCtrl.ShowComment(false, false); level = 1; CountScore(isSuccess); customersQ.EndPayment(false, false, false); FailTurn(); ComboOn(); } //Initialize tray... trayWithDecks.InitializeTray(); receipt.AfterEndPayment(); } else // fever { bool isPerfect = true; feverCustomerCount++; if (!onCombo) { ComboOn(); feverCount = 0; isPerfect = false; } combo++; comboCtrl.ShowFeverCombo(); comboCtrl.ShowComment(true, isPerfect); comboTimer = comboInterval; CountScore(true); customersQ.EndPayment(true, true, true); SuccessTurn(); } } }