示例#1
0
    private Vector2 GetNextPosition(Vector2 currentPosition, TraversalManager.TraversalMove move = TraversalManager.TraversalMove.NONE)
    {
        var nextPosition = currentPosition;

        switch (move)
        {
        case TraversalManager.TraversalMove.Up:
            nextPosition = new Vector2(currentPosition.x, currentPosition.y - 1);
            break;

        case TraversalManager.TraversalMove.Right:
            nextPosition = new Vector2(currentPosition.x + 1, currentPosition.y);
            break;

        case TraversalManager.TraversalMove.Down:
            nextPosition = new Vector2(currentPosition.x, currentPosition.y + 1);
            break;

        case TraversalManager.TraversalMove.Left:
            nextPosition = new Vector2(currentPosition.x - 1, currentPosition.y);
            break;
        }

        return(nextPosition);
    }
示例#2
0
    public void UI_RegisterTraversalMove(string traversalMoveInput)
    {
        TraversalManager.TraversalMove traversalMove = TraversalManager.TraversalMove.NONE;

        switch (traversalMoveInput)
        {
        case "Up":
            traversalMove = TraversalManager.TraversalMove.Up;
            break;

        case "Right":
            traversalMove = TraversalManager.TraversalMove.Right;
            break;

        case "Down":
            traversalMove = TraversalManager.TraversalMove.Down;
            break;

        case "Left":
            traversalMove = TraversalManager.TraversalMove.Left;
            break;
        }

        TraversalManager.Instance.RegisterTraversalMove(traversalMove);
    }
示例#3
0
    public override Node Resolve(Node currentTraversalNode, Node nextTraversalNode, TraversalManager.TraversalMove direction)
    {
        if (direction == Direction)
        {
            return(nextTraversalNode);
        }

        return(null);
    }
示例#4
0
    public override Node Resolve(Node currentTraversalNode, Node nextTraversalNode, TraversalManager.TraversalMove direction)
    {
        if (_currentHealth <= 0)
        {
            return(nextTraversalNode);
        }

        _currentHealth--;
        return(currentTraversalNode);
    }
示例#5
0
    private string GetElement(int x, int y, TraversalManager.TraversalMove move = TraversalManager.TraversalMove.NONE)
    {
        var position = GetNextPosition(new Vector2(x, y), move);

        if ((int)position.x + (int)position.y * EditableLevel.KWidth >= Elements.Length ||
            (int)position.x + (int)position.y * EditableLevel.KWidth < 0)
        {
            return(string.Empty);
        }

        return(Elements[(int)position.x + (int)position.y * EditableLevel.KWidth]);
    }
示例#6
0
    public override Node Resolve(Node currentTraversalNode, Node nextTraversalNode, TraversalManager.TraversalMove direction)
    {
        var playerCollectables = MainManager.Instance.Player.GetCollectables();
        var collectedKeys      = 0;

        for (var i = 0; i < playerCollectables.Length; i++)
        {
            var key = playerCollectables[i].GetComponent <Key>();

            if (key != null && key.Color == Color)
            {
                collectedKeys++;
            }
        }

        return(collectedKeys >= _keysToUnlock ? nextTraversalNode: null);
    }
示例#7
0
    public Node Traverse(TraversalManager.TraversalMove traversalMove, Node currentTraversalNode)
    {
        var obstacle          = getObstacle();
        var nextTraversalNode = (Node)null;

        switch (traversalMove)
        {
        case TraversalManager.TraversalMove.Up:

            nextTraversalNode = UpNode;
            break;

        case TraversalManager.TraversalMove.Right:

            nextTraversalNode = RightNode;
            break;

        case TraversalManager.TraversalMove.Down:

            nextTraversalNode = DownNode;
            break;

        case TraversalManager.TraversalMove.Left:

            nextTraversalNode = LeftNode;
            break;
        }

        if (obstacle != null)
        {
            var obstacleResolution = obstacle.Resolve(currentTraversalNode, nextTraversalNode, traversalMove);
            nextTraversalNode = obstacleResolution;

            if (obstacleResolution != null)
            {
                obstacle.HandleResolution();
            }
        }

        return(nextTraversalNode);
    }
示例#8
0
 private string GetElement(Vector2 vector, TraversalManager.TraversalMove move = TraversalManager.TraversalMove.NONE)
 {
     return(GetElement(vector.x, vector.y, move));
 }
示例#9
0
 private string GetElement(float x, float y, TraversalManager.TraversalMove move = TraversalManager.TraversalMove.NONE)
 {
     return(GetElement((int)x, (int)y, move));
 }
示例#10
0
    private bool TryTraverse(Vector2 currentPosition, TraversalManager.TraversalMove move)
    {
        var currentElement = GetElement(currentPosition);
        var nextElement    = GetElement(currentPosition, move);
        var nextPosition   = GetNextPosition(currentPosition, move);

        if (VisitedElements.Contains(nextPosition) || string.IsNullOrEmpty(nextElement))
        {
            return(false);
        }

        switch (move)
        {
        case TraversalManager.TraversalMove.Up:
        case TraversalManager.TraversalMove.Down:

            if (currentElement.Contains(EditableLevel.KNode) && (!nextElement.Contains(EditableLevel.KPath) || !nextElement.Contains(EditableLevel.KVertical)) ||
                currentElement.Contains(EditableLevel.KHorizontal))
            {
                return(false);
            }

            break;

        case TraversalManager.TraversalMove.Left:
        case TraversalManager.TraversalMove.Right:

            if (currentElement.Contains(EditableLevel.KNode) && (!nextElement.Contains(EditableLevel.KPath) || !nextElement.Contains(EditableLevel.KHorizontal)) ||
                currentElement.Contains(EditableLevel.KVertical))
            {
                return(false);
            }

            break;
        }

        // Obstacles
        if (currentElement.Contains(EditableLevel.KPath))
        {
            if (currentElement.Contains(EditableLevel.KSlide))
            {
                if (currentElement.Contains(EditableLevel.KDirectionUp) && move != TraversalManager.TraversalMove.Up ||
                    currentElement.Contains(EditableLevel.KDirectionRight) && move != TraversalManager.TraversalMove.Right ||
                    currentElement.Contains(EditableLevel.KDirectionDown) && move != TraversalManager.TraversalMove.Down ||
                    currentElement.Contains(EditableLevel.KDirectionLeft) && move != TraversalManager.TraversalMove.Left)
                {
                    return(false);
                }
            }
            if (currentElement.Contains(EditableLevel.KCrack))
            {
                SetElement((int)currentPosition.x, (int)currentPosition.y, string.Empty);
            }
            if (currentElement.Contains(EditableLevel.KWall))
            {
                RemoveFromElement((int)currentPosition.x, (int)currentPosition.y, EditableLevel.KWall);
            }
            if (currentElement.Contains(EditableLevel.KLock))
            {
                var unlocked  = false;
                var lockColor = string.Empty;

                for (var i = 0; i < EditableLevel.Colors.Length; i++)
                {
                    if (currentElement.Contains(EditableLevel.Colors[i]))
                    {
                        lockColor = EditableLevel.Colors[i];
                        break;
                    }
                }

                for (var i = 0; i < Elements.Length; i++)
                {
                    if (Elements[i] != null && Elements[i].Contains(EditableLevel.KKey))
                    {
                        var keyColor = string.Empty;

                        for (var j = 0; j < EditableLevel.Colors.Length; j++)
                        {
                            if (Elements[i].Contains(EditableLevel.Colors[j]))
                            {
                                keyColor = EditableLevel.Colors[j];

                                if (lockColor == keyColor)
                                {
                                    return(false);
                                }
                            }
                        }
                    }
                }

                for (var i = 0; i < CollectedCollectables.Count; i++)
                {
                    if (CollectedCollectables[i].Contains(EditableLevel.KKey))
                    {
                        var keyColor = string.Empty;

                        for (var j = 0; j < EditableLevel.Colors.Length; j++)
                        {
                            if (CollectedCollectables[i].Contains(EditableLevel.Colors[j]))
                            {
                                keyColor = EditableLevel.Colors[j];

                                if (lockColor == keyColor)
                                {
                                    unlocked = true;
                                }
                            }
                        }
                    }
                }

                if (unlocked)
                {
                    RemoveFromElement((int)currentPosition.x, (int)currentPosition.y, EditableLevel.KLock);
                }
                else
                {
                    return(false);
                }
            }
        }

        return(true);
    }
示例#11
0
 public abstract Node Resolve(Node currentTraversalNode, Node nextTraversalNode, TraversalManager.TraversalMove direction);