public void UpdateStat() { characterCurrentStateText.text = curCharacter.GetSuperState().ToString() + "\n" + curCharacter.GetState().ToString() + " \n" + (curCharacter.GetSuperState().Equals(SuperState.SolvingDesire) ? curCharacter.destinationPlace.names : string.Empty); characterGoldText.text = curCharacter.stat.gold.ToString(); }