private void ShowTravelWindow(TravelList travelList) { TravelWindow window = new TravelWindow(travelList); window.Owner = this; this.Hide(); window.ShowDialog(); this.Show(); }
protected override void CallFastTravelGoldCheck() { if (IsPlayerControlledTravel()) { CloseWindow(); TravelWindow.CloseTravelWindows(true); TravelOptionsMod.Instance.BeginTravel(TravelWindow.LocationSummary, SpeedCautious); } else { base.CallFastTravelGoldCheck(); } }
public void Init() { GameSession = new GameSession(); InputManager = new InputManager(); Parameters = new Parameters(); Parameters.WidthOrHeightChanged += UpdateSize; MessageWindow = new MessageWindow(Parameters.MessageX, Parameters.MessageY, Parameters.MessageWidth, Parameters.MessageHeight, ConWindow.BorderType.Double); BindingsWindow = new BindingsWindow(Parameters.BindingsX, Parameters.BindingsY, Parameters.BindingsWidth, Parameters.BindingsHeight, ConWindow.BorderType.Double); StatsWindow = new StatsWindow(Parameters.StatsX, Parameters.StatsY, Parameters.StatsWidth, Parameters.StatsHeight, ConWindow.BorderType.Double); LocationWindow = new LocationWindow(Parameters.LocationX, Parameters.LocationY, Parameters.LocationWidth, Parameters.LocationHeight, ConWindow.BorderType.Single); TravelWindow = new TravelWindow(Parameters.TravelX, Parameters.TravelY, Parameters.TravelWidth, Parameters.TravelHeight, ConWindow.BorderType.Double); InventoryWindow = new InventoryWindow(Parameters.InventoryX, Parameters.InventoryY, Parameters.InventoryWidth, Parameters.InventoryHeight, ConWindow.BorderType.Double); // dev DeveloperWindow = new DeveloperWindow(Parameters.DeveloperX, Parameters.DeveloperY, Parameters.DeveloperWidth, Parameters.DeveloperHeight, ConWindow.BorderType.Double, Parameters.DeveloperHeight - 2, "DEV CONSOLE", true, false); DeveloperWindow.Add("Developer window successfuly initialized."); CurrentlyFocused = FocusableWindows.MainWindow; }
protected override void CallFastTravelGoldCheck() { // Hidden Map Locations: Check if player has visited before allowing fast travel. if (TravelOptionsMod.Instance.HiddenMapLocationsEnabled && !IsPlayerControlledTravel()) { bool hasVisitedLocation = false; ModManager.Instance.SendModMessage(TravelOptionsMod.HIDDEN_MAP_LOCATIONS_MODNAME, "hasVisitedLocation", new Tuple <int, int, bool>(EndPos.X, EndPos.Y, TravelShip), (string _, object result) => { hasVisitedLocation = (bool)result; }); if (!hasVisitedLocation) { DaggerfallUI.MessageBox(MsgNotVisited); return; } } if (!travelWindowTO.LocationSelected) { CloseWindow(); TravelWindow.CloseTravelWindows(true); Debug.LogFormat("Start travel to MP coords: {0},{1}", EndPos.X, EndPos.Y); TravelOptionsMod.Instance.BeginTravelToCoords(EndPos, SpeedCautious); } else if (IsPlayerControlledTravel()) { CloseWindow(); TravelWindow.CloseTravelWindows(true); TravelOptionsMod.Instance.BeginTravel(TravelWindow.LocationSummary, SpeedCautious); } else { base.CallFastTravelGoldCheck(); } }
/// <summary> /// Instantiate windows upon launch. /// </summary> public static void Initialize() { var gameWindow = new GameWindow(Constants.GameWidth, Constants.GameHeight) { IsFocused = true, IsVisible = true }; Add(gameWindow); var characterWindow = new CharacterWindow(Constants.Windows.CharacterWidth, Constants.Windows.CharacterHeight) { IsVisible = false, IsFocused = false }; Add(characterWindow); var statsWindow = new StatsWindow(Constants.Windows.StatsWidth, Constants.Windows.StatsHeight); Add(statsWindow); var inventoryWindow = new InventoryWindow(Constants.Windows.InventoryWidth, Constants.Windows.InventoryHeight) { IsVisible = false, IsFocused = false }; Add(inventoryWindow); var previewWindow = new ItemPreviewWindow(Constants.Windows.ItemPreviewWidth, Constants.Windows.ItemPreviewHeight) { IsVisible = false, IsFocused = false }; Add(previewWindow); var travelWindow = new TravelWindow(Constants.Windows.TravelWidth, Constants.Windows.TravelHeight) { IsVisible = false, IsFocused = false }; Add(travelWindow); var messageWindow = new MessageWindow(Constants.Windows.MessageWidth, Constants.Windows.MessageHeight); Add(messageWindow); // Initialize last so all consoles are instantiated prior to creating keybinding bools for visibility var keybindingsWindow = new KeybindingsWindow(Constants.Windows.KeybindingsWidth, Constants.Windows.KeybindingsHeight); Add(keybindingsWindow); var generalKeybindingsWindow = new GeneralKeybindingsWindow(Constants.Windows.GeneralKeybindingsWidth, Constants.Windows.GeneralKeybindingsHeight); Add(generalKeybindingsWindow); var locationKeybindingsWindow = new LocationKeybindingsWindow(Constants.Windows.LocationKeybindingsWidth, Constants.Windows.LocationKeybindingsHeight); Add(locationKeybindingsWindow); var actionKeybindingsWindow = new ActionKeybindingsWindow(Constants.Windows.ActionKeybindingsWidth, Constants.Windows.ActionKeybindingsHeight); Add(actionKeybindingsWindow); // Action windows var choppingWindow = new ChoppingWindow(Constants.Windows.Actions.ChoppingWidth, Constants.Windows.Actions.ChoppingHeight) { IsVisible = false, IsFocused = false }; Add(choppingWindow); var characterKeybindingsWindow = new CharacterKeybindingsWindow(Constants.Windows.CharacterKeybindingsWidth, Constants.Windows.CharacterKeybindingsHeight) { IsVisible = false }; Add(characterKeybindingsWindow); IsInitialized = true; }