void Start() { GameObject go = GameObject.FindWithTag("SocketIOLogic"); if (go) { socketIO = go.GetComponent<SocketIOLogic> (); } GameObject trapMaster = GameObject.FindWithTag("GameMasterTraps"); if (go) { allTraps = trapMaster.GetComponent<TrapMaster> (); } }
void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); scroll = mainCamera.GetComponent <scroll>(); players = GameObject.FindGameObjectsWithTag("Player"); playerMovement = new playerMovement[players.Length]; for (int i = 0; i < players.Length; i++) { playerMovement[i] = players[i].GetComponent <playerMovement>(); } trapMaster = GameObject.FindGameObjectWithTag("TrapMaster"); trapMasterControl = trapMaster.GetComponent <TrapMaster>(); countDown = GameObject.Find("Countdown"); countDownText = countDown.GetComponent <Countdown>(); roundOver = GameObject.Find("RoundOver"); roundOverText = roundOver.GetComponent <RoundOver>(); }
public void Start() { GameObject go = GameObject.FindWithTag("SocketIO"); if (go) { socket = go.GetComponent<SocketIOComponent> (); } trapsPlaced = 0; itemsCollected = 0; TM = TrapMaster.GetComponent<TrapMaster> (); socket.On("open", TestOpen); socket.On("news", TestBoop); socket.On("success", TestBoop); socket.On("trapPlace", placeTrap); socket.On("marco", sayPolo); socket.On("boop", TestBoop); socket.On("error", TestError); socket.On("close", TestClose); InvokeRepeating("getPlayerPositions", 0.5f, 0.3f); InvokeRepeating("getDashboardStats", 1.0f, 1.0f); }