示例#1
0
 public void SetItem(TrapItem item)
 {
     _item = item;
     if (item != null)
     {
         _itemIcon.enabled        = true;
         _ownedAmountIcon.enabled = true;
         _ownedAmountText.enabled = true;
         _itemIcon.sprite         = _item.GetItemSprite();
         _ownedAmount             = _item.GetOwnedAmount();
         if (_isShopSlot)
         {
             _ownedAmountText.text = item.GetShopPrice().ToString();
         }
         else
         {
             _ownedAmountText.text = _ownedAmount.ToString();
         }
     }
     else
     {
         _itemIcon.enabled        = false;
         _ownedAmount             = -1;
         _ownedAmountIcon.enabled = false;
         _ownedAmountText.enabled = false;
     }
 }
        private void BuyItem()
        {
            TrapItem selected = _selectedSlot.GetItem();

            if (_inventory.CanAfford(selected))
            {
                _inventory.SpendCoins(selected.GetShopPrice());
                _inventory.AddItem(selected);
            }
        }
示例#3
0
 private void Update()
 {
     if (_ownedAmount == -1 && _ownedAmountIcon.enabled == true)
     {
         _ownedAmountIcon.enabled = false;
         _ownedAmountText.enabled = false;
     }
     else if (_ownedAmount != -1 && _ownedAmountIcon.enabled == false)
     {
         _ownedAmountIcon.enabled = true;
         _ownedAmountText.enabled = true;
         if (_isShopSlot)
         {
             _ownedAmountText.text = _item.GetShopPrice().ToString();
         }
         else
         {
             _ownedAmountText.text = _ownedAmount.ToString();
         }
     }
 }
示例#4
0
 public bool CanAfford(TrapItem item)
 {
     return(_inventory.GetPlayerCoins() >= item.GetShopPrice());
 }