public void SetBulletModelFromTrap(TrapModel trapModel, CreepsBehaviour targetCreepsa)
    {
        Model = new TrapBulletModel(trapModel);

        this.targetCreepsa = targetCreepsa;

        ReadyForBattle = true;
    }
示例#2
0
    public void Damaged(TrapBulletModel model)
    {
        this.Model.Hp -= model.Damage;

        if (Model.Hp <= 0)
        {
            _flagBusy = false;

            SetAction(CreepsBehaviourState.Dying);
        }
    }