private void ApplyCurrentLevelStatsToNewTransporter(GameObject newTransporter) { TransporterBehavior newTransporterBehavior = newTransporter.GetComponent <TransporterBehavior> (); newTransporterBehavior.carryCapacity *= currentTotalCarryCapacityMultiplier; newTransporterBehavior.loadSpeedPerSecond *= currentTotalLoadSpeedMultiplier; }
private void IncreaseAllTransporterStats() { foreach (GameObject transporter in allTransporters) { TransporterBehavior transporterBehavior = transporter.GetComponent <TransporterBehavior> (); transporterBehavior.carryCapacity *= carryCapacityMultiplierPerLevel; transporterBehavior.loadSpeedPerSecond *= loadSpeedMultiplierPerLevel; } }