示例#1
0
    private void ApplyCurrentLevelStatsToNewTransporter(GameObject newTransporter)
    {
        TransporterBehavior newTransporterBehavior = newTransporter.GetComponent <TransporterBehavior> ();

        newTransporterBehavior.carryCapacity      *= currentTotalCarryCapacityMultiplier;
        newTransporterBehavior.loadSpeedPerSecond *= currentTotalLoadSpeedMultiplier;
    }
示例#2
0
 private void IncreaseAllTransporterStats()
 {
     foreach (GameObject transporter in allTransporters)
     {
         TransporterBehavior transporterBehavior = transporter.GetComponent <TransporterBehavior> ();
         transporterBehavior.carryCapacity      *= carryCapacityMultiplierPerLevel;
         transporterBehavior.loadSpeedPerSecond *= loadSpeedMultiplierPerLevel;
     }
 }