public void AddBoost(Boost boost) { boosts.Add(boost); var tmp = uiBoosts[boosts.Count - 1]; tmp.gameObject.SetActive(true); tmp.icon.sprite = Translator.Boost(boost.type, boost.stage); tmp.time.text = Translator.TicksToTime(boost.ticksRemain); }
private void OnTick() { if (boosts == null) { boosts = new List <Boost>(); } for (int i = 0; i < boosts.Count; i++) { boosts[i].ticksRemain--; uiBoosts[i].gameObject.SetActive(true); uiBoosts[i].icon.sprite = Translator.Boost(boosts[i].type, boosts[i].stage); uiBoosts[i].time.text = Translator.TicksToTime(boosts[i].ticksRemain); if (boosts[i].ticksRemain == 0) { boosts.RemoveAt(i); uiBoosts[i].gameObject.SetActive(false); i--; } } }