private void Awake() { Instance = this; Log.Init(Logger); TranslationUtils.LoadTranslations(); SetupStatusEffects(); harmony.PatchAll(); Utility.AssetHelper.Init(); Weapons.Greatswords.Init(); Weapons.AxeForstasca.Init(); Weapons.AtgeirSilver.Init(); Weapons.KnifeIron.Init(); Weapons.ParryingDagger.Init(); Weapons.BowBlackmetal.Init(); Weapons.PickaxeBlackmetal.Init(); Weapons.SpearBlackmetal.Init(); Weapons.Battleaxes.Init(); Weapons.FlametalWeapons.Init(); Weapons.TorchOlympia.Init(); Weapons.Bombs.Init(); Weapons.ThrowingAxes.Init(); //Weapons.Javelins.Init(); Log.LogInfo("Patching complete"); }
private void Awake() { Instance = this; Log.Init(Logger); TranslationUtils.LoadTranslations(); SetupStatusEffects(); harmony.PatchAll(); AssetHelper.Init(); AssetHelper.SetupVFX(); hasBarbarianArmor = UtilityFunctions.CheckBarbarian(); if ((bool)balance["armorChangesEnabled"]) { Armor.ModExistingSets.Init(); Armor.AddNewSets.Init(); } else { Log.LogInfo("Terraheim armor changes disabled!"); } Log.LogInfo("Patching complete"); }